Today I gave a talk at NYU Polytechnic’s Game Innovation Lab on solving technical problems with game design. It was a really fun talk with some great questions from the attendees.
I decided not to use any Powerpoint slides and just drew diagrams on a whiteboard, which means I don’t have a deck to share with the curious. But one attendee turned out to be Leigh Alexander, news director for Gamasutra.com, and she’s apparently writing up my talk for the site. I’ll link it when it’s live.