Book-length critical appraisal of a single videogame? Shut up and take my money! http://t.co/iIfz1xBZ
It’s hard to put a word count on writer Brendan Keogh. During my time at Ars Technica he pitched me what I thought was a great article idea: He was going to embed himself in a game jam, staying up just as late as the participants, and write about the game creation process as it happened. We agreed o…