Well, Mike got bumped from the Letterman episode during the taping, to make room for an endless conversation with the guy in that Scooby-Doo movie. He has a great write-up of the experience on his site.

Dennis, Scott, and I have been working steadily on the storyline for the Delta Green computer game. It’s been a lot of fun. We haven’t really collaborated directly on a project in several years, and it’s nice to be bouncing ideas around again. We’ve got a pretty good first draft of the whole thing and it’s going well. At Flying Lab we got a look at some concept art for Deep Ones which looked fantastic.

I went to another pitch meeting yesterday, to yet another computer game publisher. It went pretty well. We’re pushing forward on all fronts at once, and we’ll see who actually whips out the big six-foot check. I’m very confident that we’re close to a deal, and then we can really get busy.

I’ve taken on a new project that I’m really excited about. I’m serving as editor for a short film called The Resurrectionist, made by friends of mine here in town. It’s a gothic horror western, shot on Super 8mm. Tonight we watched about two hours of raw footage, and there’s another half-hour or so still in the lab, but they’re done shooting. The finished film should be something like 30-45 minutes long, or so they think. We’ll have a better idea soon. They’ve had the film reels transferred to miniDV, so this weekend I start digitizing the footage and assembling the rough edit. Next month they’re doing all the sound recording. I’ll probably be working on this into September or so.

The footage really looks great. By which I mean it looks awful, gloriously awful in that old silent movie sort of way. It’s black and white, one of the cameras frequently stuttered, there are beautiful light leaks whenever the film is running out, and the whole thing just has a gorgeous sort of decay and murkiness to it. I’m really hungry to get the footage into the computer and start editing. I think we can make a real virtue of the film’s inherent visual flaws and turn this into something pretty delicious, especially if the audio can match the distressed glory of the images.

The director is my friend Jason Soles, and he’s been keeping an online shooting diary. Other friends are involved in the production, including Unknown Armies Second Edition artist Ann Koi as an actress and general creative type and Thom Ryng (who wrote the King in Yellow play that Armitage House published a while back) wrote the script. The film’s still-nascent official site, with some fun photos and such, is also online.

Sometime very soon, GamingReport.com is going to run an interview I just did with them that I’ve been looking forward to for about a year and a half. It’s going to be a relief to finally see this happen. See, I’ve been working towards leaving the gaming industry since January of 2001, and at this point it’s pretty much happened. With the exception of Unknown Armies, I don’t expect to write, edit, or create any more tabletop RPG stuff, for Call of Cthulhu or anything else. It’s time for me to move on.

Though I did enter the recent Wizards of the Coast contest. It’s a hundred grand–what the heck!