Skip to content
  • Facebook
  • Twitter
  • LinkedIn
  • RSS
John Scott Tynes: Transubstantiating the aether since 1995

Home

November 16, 2011

Today I gave a talk at NYU Polytechnic’s Game Innovation Lab on solving technical problems with game design. It was a really fun talk with some great questions from the attendees.

I decided not to use any Powerpoint slides and just drew diagrams on a whiteboard, which means I don’t have a deck to share with the curious. But one attendee turned out to be Leigh Alexander, news director for Gamasutra.com, and she’s apparently writing up my talk for the site. I’ll link it when it’s live.

0

Share this:

  • Click to email a link to a friend (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on Mastodon (Opens in new window)
  • Click to share on Reddit (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
Post navigation
Next Post
Videogames as Art

About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.
You’ve been warned.

Subscribe to Revland via Email

Enter your email address to subscribe to Revland and receive notifications of new posts by email.

Archived Dispatches from Revland

Privacy Policy

Available here.

Built with Make. Your friendly WordPress page builder theme.
  • Facebook
  • Twitter
  • LinkedIn
  • RSS