Skip to content
  • Facebook
  • Twitter
  • LinkedIn
  • RSS
John Scott Tynes: Transubstantiating the aether since 1995

Home

May 14, 2012

When I was a kid, I coded a starship bridge simulator in BASIC so my friends and I could “play space” and activate moments like blastoff, sensor scans, etc. with some simple sound and visual effects. But this . . . this is awesome.

The PA Report – Artemis allows six people take the bridge of a starship, and tell their own story

Artemis is designed for anyone who watched Star Trek and dreamed of what it would be like to sit on the bridge of a star ship.

0

Share this:

  • Click to email a link to a friend (Opens in new window)
  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)
  • Click to share on Mastodon (Opens in new window)
  • Click to share on Reddit (Opens in new window)
  • Click to share on Tumblr (Opens in new window)
Post navigation
Next Post
Previous Post

About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.
You’ve been warned.

Subscribe to Revland via Email

Enter your email address to subscribe to Revland and receive notifications of new posts by email.

Archived Dispatches from Revland

Privacy Policy

Available here.

Built with Make. Your friendly WordPress page builder theme.
  • Facebook
  • Twitter
  • LinkedIn
  • RSS