I’m near the end of Max Payne 3 and it’s making the same mistake a lot of games make: changing up their well-oiled gameplay near the end to make it harder. In this case, they’ve suddenly added bosses and minibosses, which take their fun combat system and impose constraints that remove the fun. Don’t you realize that when we’re near the end, we want to dance with the one that brought us? Changing up gameplay in the last 20% of the experience is rarely a good idea.