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John Scott Tynes: Transubstantiating the aether since 1995

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June 11, 2012

I’m near the end of Max Payne 3 and it’s making the same mistake a lot of games make: changing up their well-oiled gameplay near the end to make it harder. In this case, they’ve suddenly added bosses and minibosses, which take their fun combat system and impose constraints that remove the fun. Don’t you realize that when we’re near the end, we want to dance with the one that brought us? Changing up gameplay in the last 20% of the experience is rarely a good idea.

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About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.You’ve been warned.

Wiser Children

My film review columns from 2001-2003

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