Home » Uncategorized » Page 46

Category: Uncategorized

Chaos

This twisty crime thriller from the director of Ring and Ring 2, Hideo Nakana, is a quiet and subtle treat. It’s a kidnapping story that goes through a series of interesting contortions in sort of a halfway-Memento style. A scene unfolds with a surprise, then we go back to see how this got set up, then we return to the next scene in the present with another surprise, and then we go back to see how that happened, and so on. It’s interesting to see just how convoluted the relationship of four people can be. As with Ring, Nakana uses a straightforward style with few flourishes or fancy editing tricks. The pacing is deliberate and builds intrigue, with a steady stream of surprises. And the few creepy moments are handled as beautifully as you’d expect from Nakana. Good stuff. Available on an imported Japanese DVD with subtitles.

I got some good work done on the second edition of Unknown Armies today. I’ve been wrestling with the same damn chapter for several weeks now, since well before the holidays, and today I finally got it nailed down in a form I’m happy with.

It’s frustrating that Greg and I have so little time to get this project completed. We started early, almost a year ago, with a solid design document outlining the changes we wanted to make. Work didn’t begin in earnest until the fall, and then in November we made some radical changes that suddenly increased the workload massively. We’re putting a huge amount of work into the project, but I’m determined to make it the best book we can. At this point we have the core rules chapters in very good shape, and they’re superb. But there’s tons more work to do. Much of it is work we should have done in the first edition, but we just didn’t have sufficient vision to see it all in the way it should be done. And of course we’ve learned a lot about the game in the three years it’s been out. Now there’s nothing for it but to do it.

Fortunately my workload isn’t too bad right now. UA2 and the DG computer game are my two main projects these days, as my work on the Bungie/Microsoft computer game comes sporadically. Though soon I’ll be laying out the next Delta Green fiction book, a novel by Dennis set in WWII that’s quite cool.

As soon as UA2 is off to press next month, I’m getting back to my personal writing. It suffered greatly in 2001, unfortunately, the victim of other demands. I believe my writing project for the spring is going to be My Inner Elvis, a non-fiction book I started work on in 1999. I was hoping to tackle a short film project, but it looks like I’ll be taking two trips to the U.K. with detours to the continent this summer and I need to save money fast. One is a personal trip with my girlfriend in late April/early May for about three or four weeks, and the other is a convention. It seems I’m to be a guest of tarnished honor at Convulsion 2002, which is in Leicester in July. My old friend Steve Hatherley wrangled me an invite, probably through the rigorous use of concrete shoes left over from his work as a civil engineer. Anyway, that means I have every reason to take on a project that won’t actually cost me a lot of money, and that means it’s time to do some writing. Good thing, of course. I keep finding projects to tackle that don’t involve personal writing, or even writing at all.

Someone on the UA list posted a link to this fascinating article at the L.A. Times, about Japanese firms that destroy relationships for those unable to do it themselves–busting up marriages, driving off mistresses, even ruining corporate managers with their board of directors for the sake of a rival. Amazing stuff:

http://www.latimes.com/news/nationworld/world/la-011002breakup.story

Brotherhood of the Wolf

A decent adventure thriller that boasts great costumes and terrific locations, and has a solid twist that I didn’t anticipate. In rural France of 1765, a beast is terrorizing the countryside. Our hero is Francon, a naturalist and minor war hero recently returned from the Americas with his Iriquois sidekick Mani. Sent to investigate the murders and bring the carcass of the beast back to Paris for the King, he meets a dull love interest and a number of more-interesting characters. Interestingly, the first half or so sticks reasonably true to the historical account of this inspired-by-life tale (or seems to, anyway), at which point the narrator says something like, “Of course, that’s not what really happened,” and the film changes tone quickly. It’s somewhat jarring, but not terrible. The beast is done quite well, and I noticed with pleasure that Henson’s Creature Shop had a hand in its creation. Be warned that there’s loads of martial arts, slo-mo combat, and some ridiculous weapons straight out of The Sword and the Sorcerer, so don’t expect a Merchant Ivory horror flick. Quite bloody as well. Not a favorite, but entertaining and a bit surprising. I was frequently distracted by how beautiful the French language sounded.

At long last, this unpaid gig as film critic for Tablet is finally paying off–they’re sending me to see a flick I’ve been looking forward to! (The gig has actually been great, but I’m excited about this film.) It’s Brotherhood of the Wolf, a French werewolf thriller set in 1765. I saw the trailer for it on the web last spring and have been following news of it here and there since then. You can read more about it at imdb.com or see the trailers at the excellent aggregate-review site rottentomatoes.com. I’m seeing it Thursday night and will post something here when I get a chance.

I spent much of the day at Flying Lab working on the Delta Green game. I’m having a blast. Today I spent the afternoon brainstorming with Joe, the lead developer/programmer, about pathfinding and AI. Pathfinding is the procedure by which a character moves through an environment towards a destination. Let’s say your character is in the kitchen, and you tell her to go to the living room. Between her and her destination are several rooms, hallways, and obstacles such as furniture and people. Pathfinding is how she figures out where to go to get to the living room without bumping into anything, getting stuck on corners, or taking a path that is counter-intuitive or just plain dumb. It’s interesting stuff. We’ve been talking from the start about how the game is going to have a lot of interesting AI in it, and the rubber is finally meeting the road on that score. Joe begins coding basic AI stuff tomorrow.

We haven’t even begun talking about the story yet. At this point we’re just working on gameplay and design issues to ensure that we can really do everything we want to do. I expect we’ll get to the stage where we’re working on story by spring.

Pulse

I reviewed Kiyoshi Kurosawa’s films Seance and Cure during the film festival last spring. They were both very good, and Cure was amazing. Pulse is a ghost story full of frightening imagery: blurry internet video of grim events, ordinary rooms transformed into forbidden spaces by outlining the doors with red tape, moody skyscapes of a haunted world, and some of the best ghosts I’ve ever seen. It owes a debt to Ring, another favorite of mine, but where that film was about horror and menace, this one is much more metaphysical. Its focus is loneliness, both that of the living and the dead. It’s not as streamlined and satisfying as Cure, with some odd leaps in story logic that you just have to go with. But it’s got Kurosawa’s trademark style in spades, which means dim lighting, decaying urban landscapes, slow camera movements, and a deep focus that makes the background as important as the characters. He even took the spectral bus shot from Cure–one of my favorite shots in the film–and repeated it here twice. I guess you do that when you make three films a year, as he does. (That doesn’t seem to be unusual in Japan, where movie budgets are routinely under $500,000 and usually top out at $2 or $3 million, with shooting schedules of under one month.) Beautiful work, and an appropriately haunting film. Available on Japanese DVD only at present; if you’re in Seattle and have a multi-region player, the indispensable Scarecrow Video has it, Seance, Cure, and a fourth film I haven’t seen yet, Charisma, in their new releases section.

New Year’s Eve was great fun. Karen and I went to the Heaven and Hell Ball at Consolidated Works downtown. This was a masquerade ball whose theme was, of course, Heaven and Hell. Karen, playing for the Hell team, went as sort of a flamboyant Goth pirate. I took Heaven’s side and went in my usual masquerade costume of a bathrobe, t-shirt, boxer shorts, and slippers. (This was initially inspired by the film The Big Lebowski a couple masquerade balls back, when Scott Glancy would go as Walter to my Dude.) I borrowed a brand-new, blazing white terrycloth bathrobe from Karen’s housemate Noah to complete the effect.

Consolidated Works is an interesting place. It’s a multi-disciplinary arts space. What this means is that they choose a theme–like their initial entry, Artificial Life–and then present films, art, live performance, readings & lectures, and music. Their original facility opened in the fall of 1999 with a short-term lease that was extended a couple times before the building was finally torn down. Their new space is a 30,000 square-foot warehouse where they’ll be recreating the cinema, gallery space, and live-performance hall that they had before, but now larger, better, and reasonably permanent. It’s a terrific mission, and they’ve done it pretty well so far. Karen and I went to two other masquerades at ConWorks that were fantastic. For one, Karen created a set of very large art nouveau-style glittery gold suns with expressive faces, suspended high above the floor. At midnight we lowered them for blind-man’s-bluff, and when burst open they spilled out candy, condoms, and other treats.

Her housemate Ned created a sculpture for that party, and did it again for the Heaven and Hell Ball. The new one was a much-improved version of the previous one, and was just fantastic. Ned makes amazing, three-dimensional light sculptures by projecting geometric figures through a field of mist, created by humidifiers. This year I spent the afternoon of New Year’s Eve helping Ned get set up at ConWorks. Here’s a shot of the central trio of obelisks that contain the humidifiers, taken during setup:

When the lights went down and the sculpture went into action, it was stunning. He had three slide projectors pointed at the three sides of the triangle made by the obelisks. Each projected a different image. One was a 3×3 grid, one was a bunch of concentric circles, and the third was a sort of rectangle-diamond structure. When the flat image was projected through the three-dimension mist field, it extended into three dimensions itself. And because you could only see the light catching the mist when you were facing a given projector, you only saw one image at a time. As you walked around the obelisks, you saw a completely different shape from each side. Here is a very poor photograph of the grid image:

It actually looked much fuller and detailed than this suggests. Not to mention its complete dimensionality. The 3×3 grid became a cube with top and bottom but no front or back, divided by internal walls into nine sections like a wall of postboxes. As your perspective changed, you saw the cube from very different angles.

In addition, the mist was not a constant mass. It was very insubstantial and always moving. Where the mist was less dense, the image was non-existent. Where the mist was thick, the image was strong. So the concentric circles seemed to telescope towards and way from you with the flow of the mist, since when denser mist moved outwards it would catch the light from the circles that intersected it.

Anyway, it was spectacular. ConWorks has asked Ned to participate in their first big show in the new space, a show whose theme is Science Fiction. Should be cool. I shot a bunch of video of the piece to document it for Ned’s portfolio, and hopefully that footage will turn out strong.

But, this was a party after all. The warehouse is divided into two huge areas, one of which was decorated as Heaven and one as Hell. Heaven was lit blue, and Hell red. Each side had its own stage with simultaneous live music, plus various lounging areas with multicolored bean bags and decorations. The two halves were joined by a doorway with a sort of beaded curtain, except instead of beads they hung fresh apples. People took bites out of the apples during the night as they passed between Heaven and Hell. Ah, clever, clever. Here’s the doorway during setup, with the normal lights on:

Karen and I were there for about two hours, before we left to finish off the night with friends in Ballard. Here’s Karen in her fabulous pirate gear:

At the ball we ran into Noah, whom I borrowed the bathrobe from, and his friend Monique. Noah took his inspiration from the Bosch painting The Garden of Earthly Delights, which was the subtitle of the ball. Monique just went for naughty, I suppose, complete with a dollar bill crumpled into her bosom:

Here’s Monique, Noah, Ned, myself, and Karen on the couch behind Ned’s sculpture:

In Ballard, we arrived at about 11pm at the apartment of Mary & John. They live on the second floor of an old building on Ballard Ave., and their windows open onto the flat tarpaper roof of the adjoining one-story building. So after a brisk game of charades and a mock apple pie bake-off, we welcomed the new year on the roof with champagne and cigars. It was a great evening. No more photos, though!

The next day we had a new year’s day party at the house Karen, Ned, Noah and Eleanor share in Wallingford, just a few blocks from the first place I lived in Seattle. I cooked up a huge pot of black-eyed-pea soup with ham, Karen made cornbread, and we spent the day hanging out with friends. I rented a bunch of cartoons from Scarecrow — Looney Tunes, original Johnny Quest and Space Ghost, Powerpuff Girls, and Dexter’s Laboratory — and we played the Lord of the Rings boardgame. My friends Daniel and Heather came in the evening, and they were soon followed by Phil & Kaja Foglio and their young son, Victor, whom I shot numerous times with a foam-disc gun. Victor is a hoot and a half.

So, a fun and relatively peaceful holiday. Today I slept late as all heck and then got back to work on the Delta Green computer game project. I’ve been designing the mechanics for the game — how to describe characters, spells, monsters, conduct combat, etc. — which has actually been great fun. Since there’s no need for it to be playable by humans around a table, I can do all sorts of stupid math tricks that would be unacceptable were you actually rolling dice. It’s got bits of Call of Cthulhu, Unknown Armies, and D&D3 in it, and so far it looks good.

The second edition of Unknown Armies is also going well. Here’s a sneak peek at a cool piece of art I just received for the game by a terrific artist in Paraguay whom, of course, I found on the internet:

Well, enough for now. Work to do . . .

I saw the film The Royal Tenenbaums tonight for the second time. The first time I was so rapturously distracted by its production design and frame composition that I didn’t quite get wrapped up in the story. This time I did and I fell in love with the film, just as I did with Rushmore and Bottle Rocket, also by the same team. At this point, I can’t think of a better new film I saw in 2001 than this one. Lord of the Rings and The Man Who Wasn’t There are definitely right up there just behind it, but Tenenbaums takes the cake.

The best new film that wasn’t quite new was the 1999 Japanese film Cure, which I saw first at the Seattle Film Festival and then again at a short run here in town. And the best film I saw that wasn’t new at all was Baraka, in a stunning 70mm print at the festival.

I’ve got the beginnings of an article on Tenenbaums and the other two Anderson-Wilson films running around in my head. Hopefully I’ll make it happen and get Tablet to publish it.

Speaking of Tablet, the link to my column in my 12/21 dispatch, below, was broken thanks to their unfortunate archiving procedures. But I found the file on their site and have fixed the link for posterity.

In any event you can now read my new column, with reviews of Uzumaki, The Don and Bill Show, The Week Before, and Forbidden Tales. I also did a feature article on LOTR director Peter Jackson’s filmography.

The new installment of my film column is online now at Tablet‘s website. Thrill to reviews of Whisper of the Heart, Shag Carpet Sunset, Holly Jolly Justice, and of course Twin Freaks.

As something of a Christmas treat for Dispatches readers, I’ve prepared an Adobe Acrobat ebook of a rather curious old chestnut, suitable for roasting on your open fire. Download and enjoy, if that’s the right word for it, and feel free to post your comments here.

I dispatch, you dispatch, we all dispatch for dispatches.

I’ve added a comment feature to this page. You can now add and read comments for each dispatch using the link that follows the entry. Try it on some recent dispatches and see what you think. I’m using this entry to test the system, so feel free to start with this one.

Today was an excellent day.

This was the day that the guys at Flying Lab rented an entire movie theater so they and their friends could watch The Lord of the Rings in comfort.

The film is fantastic. I’m refusing to engage in the geeky nitpick practice so common in my circle of hashing out just what was wrong with a good film. Here’s what was right:

* The music was very intelligent. I couldn’t hum a single bar of the theme, but it doesn’t matter. What’s so damn smart about the music is how much it underplays the drama. Sure, it gets excited during action scenes. But just listen to the main theme, the music that opened the main titles and established the tone of the film. It wasn’t a big crashing Conan work of bombast–as much as I enjoy Conan‘s bombast. It was somber, even melancholy, and perfectly set the stage for the very deliberate, very nuanced storytelling that followed. Kudos to Howard Shore for another excellent score, much superior to John Williams’ Harry Potter pablum.

* The actors are terrific. Special points to Viggo Mortensen as Aragorn, Ian McKellan as Gandalf, and Elijah Wood as Frodo.

* The film takes itself seriously. Not portentously or overblown. Just seriously, respectfully. It treats the events that unfold not as those of an epic adventure in the grand style, but as a series of very personal, even intimate, challenges. The style is not that of Conan. It’s closer to that of Michael Mann’s Heat, or Kubrick’s Full Metal Jacket. It feels like a sober work of historical fiction rather than a crowd-thrilling blockbuster.

* The sense of scale is tremendous. Small people, enormous settings, and massive events.

* The moments of horror are sublime. Perhaps my favorite part in the film is when the elven woman of the woods, played by Cate Blanchette, is tempted to take the ring. Frodo, owing to a magical wound, walks in two worlds: the living and the mystical. As a result, when Galadriel (or however you spell her name) is tempted, what we see is what Frodo sees: her mystic self, her aura perhaps, corrupting and raging in the ego-blast that the ring offers. It’s a powerful, terrible moment as we see what even this wondrous creature is opened to when the ring is near.

* The action is terrific. The battles are fast and furious, full of peril and excitement.

* The production design is superb.

* And on and on.

It’s an amazing achievement. I’m eager for the next installment. I don’t know when I’ve ever seen the like on screen.

But there was another amazing achievement today. I invited thirteen people to see the film with me, and of them eleven also agreed to join me for dinner afterwards. And it all went off without a hitch. I was amazed. I’ve been stressing over the arrangements, worrying that people would show up late or whatever. But there were no problems at all. Even organizing a handful of people for an event can be a trial, let alone a dozen of them. Yet everything went smoothly and it was a grand social occasion for a sizable group of friends.

All told, a glorious day. Compensation for the fact that I only had time for four hours of sleep last night and am exhausted now.

To bed!