“I will not make any deals with you. I’ve resigned. I will not be pushed, filed, stamped, indexed, briefed, debriefed, or numbered. My life is my own.”
Tag: From Facebook
My King in Yellow novella “Sosostris” only ever saw print in a limited-edition chapbook fifteen years ago. In keeping with that small-press tradition I’m happy to say that Sosostris will soon be reprinted in the delightfully old-school British zine Cyäegha. Graeme only prints 75 copies of each issue so stay tuned.
We have a clock that hangs on a nail on a wall of our bathroom. While my wife and I were talking in the kitchen, the clock suddenly flew off the wall and smashed to the floor. The glass broke in a beautiful “V”, the first letter of our daughter’s name. The battery fell out and disappeared; we could not find it anywhere. The nail was still firmly fixed in the wall. After I cleaned things up and put a new battery in the clock, I checked the time to set it right since it had been without power for several minutes. It was already set at exactly the right time. Happy Thanksgiving!
We did it!
My Kickstarter for Puppetland: A Storytelling Game With Strings is in its final hours and I’m thrilled with how it’s going. We are able to fund a beautiful hardcover edition twice as big as the previous one, with a slew of new adventures by some of my favorite game designers, and a new illustrated storybook telling the grim tale of how Punch the Maker-Killer came to be.
We’ve also been selected as a Kickstarter staff pick today, which is a real honor. I’ve backed more than eighty projects on Kickstarter over the years and it’s a treat to contribute my own project to that community.
Last night around 3am I awoke and could not sleep. All I could think of was work, my day job, whirling and whirling and keeping me awake. I had to break out of that spiral so I tried to think about Puppetland, and about the storybook I want to write. It was hard — work kept reasserting itself. But I kept lying there, pushing through the distraction.
The fundamental problem with the storybook was that I’ve already told the story of how Punch killed the Maker in the introduction of Puppetland. I needed a new approach, a new way to make the story breathe in storybook form.
Then suddenly I had it. It just burst into being, all of a sudden:
“The world is a mirror maze, and in every reflection there is a Mr. Punch. But the most terrible Mr. Punch of all, the one locked away for all the crimes of all his reflections across history, was a prisoner of Bedlam. And there he wondered day and night at the injustice that he was locked up in here while his Maker, who made him this way, was out there free and he was locked up trapped. And so he sought to escape, and to kill the Maker, that he could finally be free.”
This headline is total clickbait. I mean, for me.
A 1,300-Year-Old Egyptian Book Of Spells Has Been Deciphered
Do you want to cast love spells? Exorcise demons? Subjugate your enemies? These and other arcane invocations can be found in the Handbook of Ritual Power, an 8th-century, 20-page codex that has been translated and published by two scholars of religion and ancient history.
More Puppetland sculpted hardcovers, and a visit Down Below to one of Punch’s greatest adversaries.
Update 5: The Maker's Face and the Devil's Place · Puppetland: The Storytelling RPG of Grim…
Greetings from Respite. Our fundraiser for Puppetland has only a few short days to go and we are already working hard on the book. And we have some news!Watch Out! More Nutcrackers!First, Ann Koi has offered to make more custom book wraps for the NUTCRACKER pledge level. That level sold out fast. No…
I’ve been reading the prerelease PDFs of Designers & Dragons by Shannon Appelcline, which tells the story of the roleplaying game industry from the 1970s through today. It consists of four books and it’s really great. Shannon is a talented writer and he’s pulled together an immense amount of history, anecdote, personalities, and data. He’s done brilliant work here, invaluable work, and I recommend these books to anyone interested in the history of this hobby.
If there's one thing that the "old school" revolution has taught us, it's that history is important to us as gamers. Our roots matter. But how much do we actually know — or remember — of the orig…
It’s a good night to write more Puppetland.