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Author: John Scott Tynes

A couple years ago, the documentary Project Grizzly chronicled Canadian Troy Hurtibuse’s ten-year, $150,000 quest to develop a suit of armor powerful enough to protect the wearer from an attack by a grizzly bear.

On December 9, the rubber meets the road. An American animal trainer is bringing his adult Kodiak bear and, under allegedly controlled conditions, the bear will attack Troy.

I would be remiss if I did not mention that the suit’s construction materials include 2,289 meters of duct tape.

The details are online at the site of the Annals of Improbable Research.

We’ve announced the Delta Green computer game, and you can read more about it at the software company’s web site. I spent the day there yesterday planning the press campaign, brainstorming revisions to the strategic-mode design document, and possibly buying a car from one of the ArtCo team, the trio of graphic artists who work at Flying Lab.

Something odd happened this morning. I was asleep, and I’d guess it was around 4am. A dream had just finished, and I was in a light sleep, slightly aware of my surroundings in bed. Then I heard, quite clearly, a voice say: “John?”

There wasn’t anybody else in the room, or in the basement for that matter. It sounded like a woman’s voice, but the sound was slightly slowed-down and unreal. But it did not at all have the quality of a dream, nor was it accompanied by any dream imagery. In fact, all it did was bring me the rest of the way out of sleep into full consciousness.

Because, of course, I was terrified. My immediate reaction was panic. I burrowed further under the covers and thought about anything and everything but the voice I’d just heard. I was completely freaked. After a couple of minutes the panic passed, but even then I didn’t want to think about it. The experience was freaky as all heck.

The second installment of my movie column is up now at Tablet‘s site. Confusingly, it’s titled “Film Foursome” in the paper and “Film Frenzy” on the site. Both titles are pretty lame. I just can’t come up with a better title than “The Four Somethings,” and that lacks the crucial words “film” or “movie” that would actually indicate what the column was about. Oh well. Give it a read.

For my next column, I used DFILM’s MovieMaker feature to make a short animated film. It’s a very simple process that takes about ten minutes. Really, it’s sort of a glorified electronic greeting card, but as those things go it’s pretty impressive. Take a look at my lame effort, complete with embarrassing typo in the first line of dialogue. Be warned it’s full of Seattle in-jokes that are meaningless and unfunny to the rest of the world.

Saturday night we had a WAR MOVIE! dinner party here at Pagan House. It was couples galore: Ray & Christine, Daniel & Heather, Scott & Jane, and Karen and I. Ray brought over two obscure WWII movies: Anzio and The Halls of Montezuma. Christine and Jane made a WWII dinner: bratwurst, spaghetti carbonara, sushi, and baguette & pate to represent the Axis powers of Germany, Italy, Japan, and Vichy France. They jammed little American flags on toothpicks into the various food items to proclaim victory, then served good old U.S.A. hot dogs to wrap it up and free-French sorbet for dessert.

There was no British food because, in reality, there is no such thing as British food. There’s just stuff that British people eat.

It was a good thing the dinner was so entertaining, because the films were not. Anzio was a dreary, dull crapfest, an early Dino de Laurentiis project starring Robert Mitchum and Peter Falk. We did our best to make fun of it, but after an hour or so we gave up and fast-forwarded through the rest looking for explosions. After suffering through that much Anzio, we only looked at a couple scenes from Montezuma before ejecting that puppy, too.

Instead we sat up late talking and watching an old horror flick called Dark Intruder that’s quite a treat. It’s reviewed in the Lurker in the Lobby book we published a couple years ago.

As a special treat the day before, my car died. It’s now sitting in the parking lot at my studio, looking mournful. Tomorrow I call one of those “We Take Your Dead Car As Is Where Is For Cash!” places and send it to its final resting place. That 1990 Ford Thunderbird came here from Florida in early 1998 when Scott Glancy drove out here in it, and came into my possession last spring. It was not long after I turned 30, and it’s the first car I’ve ever owned. Now it’s gone. Ah well! I only paid a dollar for it.

So now I need to buy a car. I’ve never bought a car before, except from Scott, so I’m full of half-remembered advice. I’ve sorted out the decision into two options:

1) Buy a disposable POS car for $750 or less.

or

2) Buy a decent car from a reputable dealer for $3000 or so.

Anyone in Seattle got a car to get rid of? No? Oh well.

To my shock, horror, and eventual glee, Karen helped me clean my room on Saturday. She even vacuumed. To say that she vacuumed isn’t sufficient, so let me explain: she spent the afternoon on her hands and knees, using the vacuum cleaner’s hose attachment to scrub over every accessible square inch of carpet in the room. It was so filthy with ground-in dirt that normal vacuuming didn’t stand a chance. I can’t believe she did it, but at least now my bedroom is as neat as hers. It’s like the last dust motes of my bachelorhood have been swept away, and now I’m living in a strange and wonderful world of clean sheets and clean carpets. How bizarre. My room hasn’t been this clean and orderly since the carpet installers finished their job and walked out the door more than five years ago. I’ve lived as unto a pig, oink oink. But thanks to this amazing and patient woman, life looks good.

I’m just glad she only has a twin bed at her place, so that she has no choice but to spend the night here when we’re together. If she had a larger bed, she’d probably never darken the door of my room again. Hah hah! My superior bed technology has triumphed and now I’m reaping the rewards.

Scott and I stayed up past 5am the other night playing Grand Theft Auto 3 on his Playstation 2. (Hmm…5=3+2) It’s an amazing game.

Speaking of which, yes, we’ve made a deal for a Delta Green computer game and work is underway. The project is going to take about a year and a half, so be patient. I believe we’ll have stuff to show off at the E3 computer-gaming expo in Las Vegas in the spring. It’s an X-Com style game, with both strategic and real-time tactical-combat modes. More than that I cannot say, but we’ll get the word out when the time comes. I’m having a blast so far.

Karen and I had dinner tonight with her housemate Ned and his girlfriend Sarah. Today is Ned’s birthday, and dinner was his parents’ gift to him. So he and Sarah took us out to the Noodle Ranch, a terrific Asian noodle place in Belltown that Karen and I have eaten at numerous times. Their red bean ice cream is superb. They also make a great martini with sake, vermouth, and a slice of cucumber.

A good meal is a glorious thing.

Oh, my. It’s been a while since I posted here. Busy days of late.

Karen and I went to Memphis, Tennessee, for a week to visit with my parents and other folks. We spent a night at Reelfoot Lake, a massive lake created by an earthquake in 1811 that actually made the Mississippi River flow backwards for a brief time–long enough to turn some lowland into Reelfoot Lake. The lake is only five feet deep, and fringed by swampy zones populated with cypress trees and knees. Bald eagles use the lake as a winter nesting site. We ate catfish, quail, barbecue, and most anything else that wasn’t moving fast enough.

The first installment of my movie column for the local alt-paper Tablet is now online here, and my review of the film The Endurance: Shackleton’s Legendary Antarctic Expedition is also at Tablet here. Tablet has a new and vastly superior website now, happily. I’ve turned in the second installment of my column and it’ll appear in the next issue. My title for the column was “The Four Somethings,” but it’s been renamed to the somewhat more prosaic but at least comprehensible “Film Frenzy.”

Harry Potter and the Sorcerer’s Stone

Pitch-perfect production design and solid entertainment made this an enjoyable film. I’ve read all the books and quite like them, so I was game to see this on opening night. We caught a late-night screening bereft of screaming kids, then saw it again a few days later at a kid-friendly matinee. I liked the film more the second time. Karen likened it to a book with a color illustration plate in each chapter; the biggest and boldest moment from each sequence was up there on screen, while lots of in-between stuff was left out. Given the limitations on time, I think director Chris Columbus did solid work. The real stars were the art/design team, who brought J.K. Rowling’s world to life magnificently.

Amelie

One of the most perfect films ever made, with a wit, cleverness, and humanity that is so rarely achieved. Amelie is a delicate young woman in Paris who sets out to change the lives of the people around her through subtle stratagems. Beautiful, charming, intricate, and fantastical in all the right places. It simply is, a flawless jewel of delight.

Monsters, Inc.

Pixar scores again. Not as virtuoso as the Toy Story films, but chock full of fun and good humor. The climactic chase sequence takes place in a stunning environment that just yanks the floor out from under you–a magical moment. So superior to the narcissistic Hollywood crap churned out by Dreamworks that it’s almost cruel. I walked out on Shrek after twenty minutes, disgusted and furious with that particular crapfest. Monsters, Inc. is a much-needed tonic, created by people who are doing the best work of their lives for our benefit.

This week I did a lot of good work on the second edition of Unknown Armies, the roleplaying game I created with Greg Stolze. It’s a heavy duty revamp. The new rulebook is completely reorganized and largely rewritten, and I’m having a blast with it. I’m so determined to make it the book I see in my head that I’m putting about a thousand dollars of my own money into it just to increase the art budget sufficiently to get it the way I want. UA’s sales are low enough that there’s no compelling reason to do a new edition except for our own satisfaction, so I figured I might as well pony up to make it right. Happily, my writing work for Bungie Studios at Microsoft has resumed just in time to help finance this little indulgence. I’m working on an X-Box videogame for them that is coming out in about a year.

Speaking of such things, this week I signed a deal for another computer game project with a local studio. I’ll be serving as co-designer and lead writer, and will also be bringing Scott Glancy and Dennis Detwiller on board for writing and story work. What project is it? Well, we’re not ready to make the announcement yet, but what computer game project would most likely be written by Detwiller, Glancy, and Tynes? I think it’s going to be Deliciously Great . . .

Anyway, enough tomfoolery. If all goes well, I’ll have fine-art prints of some of my photographs available for purchase in time for Christmas gifts. If it works out, I’ll post info here as usual.

This is going to be the first Christmas I spend away from my parents. Ever. That’s a bit of a shock, but I am thirty years old and I suppose I can wrap my own presents now. As compensation, my friends Mike and Jean-Michele Daisey are coming back from New York City for the holidays, then driving back cross-country with the stuff they’ve had in storage this fall since moving out of their Seattle apartment. Mike has finished his non-fiction book based on his Amazon.com stage show, and is now doing edits for the publisher. They’re both enjoying life in Brooklyn very much, now that the planes have stopped falling from the sky for a while.

Tonight Karen and I had dinner with her fairy godfather. That’s what she calls him, at least. His name is Robert Fulghum, and some years ago he wrote a book called All I Need To Know I Learned in Kindergarten. It sold gajillions of copies all over the world and changed his life forever. Fulghum was Karen’s art teacher in high school, and has been her mentor ever since. He’s the one that sent Karen to Crete for a month last spring, commissioning her to stay at his house there and paint pictures to accompany his next book. That project isn’t over yet, though. Karen has finished the Crete portion, but in May she’s off to England and France for two weeks to illustrate the next phase of the work–but this time, I get to go along! So we get to play at being a globetrotting writer/artist couple. All we need are proper tennis clothes and a notorious friend to go motoring around the continent with. Fulghum and his wife Lynn were delightful–I hadn’t met them before. We had a fabulous dinner at a Greek restaurant run by a young guy whom Fulghum has known since the guy was a little kid. It was great fun, and I’m looking forward to our sojourn to the continent in the spring. I should have a digital camera by then . . .

Yes, I’m just full of all kinds of good news these days. It’s very, very nice.

My cousin Jeff became a muslim some years ago. Last summer he traveled to Jordan to visit friends from college and ended up staying there. He got a job as a journalist for an English-language weekly paper in Amman. His articles have been all over the map–a trip to the zoo, a fashion show, a film festival. But with the current turmoil, he’s expanding his mandate a bit. This recent article, about the CIA’s history in Afghanistan, was the third in a series of historical overviews about the situation.

Taoism can be a somewhat obscurist belief system–the nature of the tao leads to endless, almost concentric metaphors. I found a pleasant and accessible little essay on taoism that is worth reading.

FLASH: God regains sense of humor

Nine months ago, I lost my Palm Pilot V–a precious gift a friend gave me, with a retail value of about $500.

Today while hunting for spare change, my friends Daniel & Heather found my Palm V buried in the cushions of their living-room couch.

Two weeks ago, I threw away the recharging station, connection cables, manuals, and box.

I’m happy about this. It means that God is feeling better after recent tragedies and is ready to start pulling pranks again. I suggest you be on the alert for stray banana peels, lost socks, and short-sheeted beds.

So busy lately…I’m very much behind on these dispatches. A little restitution tonight I suppose.

Endurance: Shackleton’s Legendary Antarctic Expedition

A superb documentary about the 1914-1916 journey to Antarctica by Sir Ernest Shackleton and a crew of two dozen. Their ship, the Endurance, became trapped in ice floes and they spent more than a year surviving in the arctic before escaping–and every man returned alive. It’s a harrowing ordeal. This documentary benefits from the trip being so well-documented: several crew members kept journals, which are quoted extensively, and actual motion-picture footage shot by a crew member–as well as numerous photographs–adds greatly to the project. Solid work, with an exceptional subject. (Also look for The Forbidden Quest, a superbly creepy fictional documentary about a Lovecraftian expedition to the south pole that enters a mystical realm–it uses footage from the Shackleton expedition as part of the film.)

Bones

We convened the Bad Movie Club to go check out this gold-plated turkey, and sure enough it was terrible. Not delightfully terrible, though. It’s no Battlefield Earth or Mission to Mars. Still, it had its moments of sublime stupidity. The devil dog that projectile-vomited maggots in a fire-hose volume was a real standout, as were the wisecracking severed heads. Crud-dee.

From Hell

Bleh. Uninspired Ripper flick that methodically sands off all the sharp edges from the graphic novel by Alan Moore and Eddie Campbell. At every turn, the film embraces convention and mediocrity where the source material demands anything but. I recall enjoying the Hughes brothers’ last film, Dead Presidents, and this was a disappointment.

Last Friday Karen and I went to a pretty interesting art exhibit. It was called Seclusion. We arrived at the gallery at about 7pm with a tent, sleeping bags, etc., and were loaded onto vans with the windows blacked out. They then drove us for about an hour to the proverbial undisclosed location, which proved to be a little house in the woods. We pitched tents and then were ready for the exhibit proper.

The organizers marked trails through the woods with long strings of Christmas lights. Along the trails were various art installations. The night was pitch black, and as a special bonus it rained the entire time. It was also rather cold.

But the effect was terrific: stumbling through the wet and the dark, in the muck and the tree roots and the vines, following a pulsing, dotted line of light into the gloom, and occasionally some bizarre display emerging from the shadows.

In a normal gallery, little of the art would have really impressed me. But the environment made it all worthwhile.

The next morning, we emerged to still more rain. The organizers made us all breakfast, and then we packed our sodden selves back into the vans and returned to civilization. All told, it was a pretty fantastic event and a real pleasure.

Lots of stuff going on, and the result is that I’m just stupid busy. The X-Box videogame I’m working on has gotten back on track, after several months where the development team was sidetracked on another game in the same studio. These guys are Bungie Studios, now owned by Microsoft. The game I’m writing for hasn’t been announced yet, so I can’t say anything about it. But work on it has resumed now that their game Halo has wrapped up, and I’m back writing stuff for them.

At the same time, I’m trying to finish laying out the Godlike roleplaying game. It’s not quite as big as Delta Green: Countdown, but it’s big–360 pages.

My movie-review work for Tablet continues, though somewhat slowly given that it’s a bi-weekly paper. I wrote the first installment of my new monthly column recently, and it’ll be out sometime soon. I’ll link to the online version when the paper is published. Today I went to a press screening of Endurance, and tomorrow I’m picking up a video screener of a new film called The American Astronaut. I know nothing about this latter film except for what I just saw on IMDB, which is that it’s apparently a sci-fi musical comedy. Hot dang! That should be curious. Anyway, I’ll be writing reviews of both films for Tablet later this week.

Finally, I’m talking with a small computer-game studio in town about a project and spent some time this week working on the proposal. It’s something I’m pretty enthused about…we’ll see what happens.

Karen and I went to a pumpkin-carving party recently. I carved my pumpkin with a large heart and the word “LOVE”. Why? I dunno. It just seemed like the thing to do. I’ve always had a streak of perverse defiance in me, and I guess this is how it manifested for the season. Peculiar.

Tomorrow night is Halloween, a holiday I usually enjoy and look forward to. Last year was fantastic–the Pagan Publishing 10th Anniversary Party was a smashing success. But this year, the HPL Film Festival was so close to Halloween, and I’ve been so damn busy this month, that I just don’t have any enthusiasm. Karen is in the same boat, very busy with a book illustration project. I think we’re just going to curl up and watch a scary movie–I’m thinking of showing her the original version of The Haunting.

I’m pretty consistently broke these days, which is difficult. This year I’ve taken on auto insurance, a work studio rental, and a laptop lease, with the result being that my monthly expenses have tripled. But given that they were almost non-existent before, that’s not saying much. It’s a good lesson for me–I need to get used to finding ways to earn more money. Living at the poverty level for years on end can be comfortable, in a weird sort of way, but at some point you realize that you aren’t getting any younger and you need to change your life around.

I’ve been thinking lately about horror, and about how best to create it in the course of telling a story in some medium. I’ve been aware of this for a while but it’s only recently that I’ve been articulating it to myself. So I thought I’d write it down now while I’m thinking about it again.

The most potent forms of fear are internal. It’s not the adrenaline panic of being ambushed or pursued. It’s the fear your own mind creates out of an ambiguous situation. When you’re alone in a dark house and you think you hear a noise, the fear you feel is what your mind comes up with out of that ambiguity. There’s nothing objectively wrong or threatening. It’s your own mind that threatens you by attempting to map a coherent pattern onto incoherent data.

In roleplaying games, I’ve seen this work and experienced it myself. Let’s say that you have assembled a set of clues to a mystery. You’re sitting there at the table and nothing in particular is happening, so you’re sifting through these pieces of paper and trying to put it together. And suddenly you make a connection between the clues and you have a realization. It isn’t spelled out anywhere. There isn’t a sentence you overlooked that explains the mystery. It’s just that you’ve made the connections and suddenly an explanation appears in your mind that’s frightening. And you start to panic a little, and you wave your arms or say something to get the attention of the other players, and you start babbling, trying to explain what you’ve just realized. That terror, that sudden vertiginous feeling of plunging into the dark heart of a mystery, is a tremendous sensation. It works because you scare yourself, not because the game master scares you outright.

I got an inkling of this idea a long time ago, when I was in high school. There was news of a tropical storm, and the newscaster explained how storms are named alphabetically starting at the first of the year, so the first storm is named something that begins with A and then the second begins with B and so on–Andrea, Betty, Camille. And I thought: what if you were watching the news and you heard about a tropical storm named Wanda. And it’s just another storm, no big deal, but then you realize that means it’s the 23rd storm of the year, and that’s a weird and terrible thing that there have been so many.

If you want to scare someone in a story, it’s best if the audience makes a realization that the characters don’t. This may be because you’ve been privy to information they haven’t witnessed, or simply because you’re thinking about things in a way they aren’t. So the story gives you A and B, and you put them together and get C and that’s what scares you.

This happens in a relationship when your partner is having an affair. The most tortuous event in that situation isn’t when your partner says, “I’m in love with someone else.” It’s before, when you come across A and B and those incidents mean nothing in themselves, and they don’t even prove anything, but they suggest something. And that something is C: your partner is having an affair. But it’s internal. It’s a thought, not an objective reality. So it tortures you. You obsess on A and B, turning them over in your mind, trying to see if they really do add up to C. When your partner tells you the truth, that’s D: definite. And that’s horrible. But C…C is what really tears you to pieces.

Good horror storytelling is all about C.

Mulholland Drive

I’ve been a David Lynch cultist for years. I’ve enjoyed all of his films, including Dune and Fire Walk With Me. When I saw FWWM, I left the theater and told my companion: “I feel like there are insects crawling under my skin.” After watching Mulholland Drive, my only reaction was that it sucked.

That’s a real bummer. I’ve been looking forward to this film for months. And it sucked.

I feel that if Lynch had just released the TV pilot that the movie is built on as it was, it would have been fine. We would have a story that was still full of possibility and ambiguity. We could have wondered for years: where was that storyline going? What was that character up to? It would have been a wonderful, unsolvable mystery.

Instead, Lynch went back to it and built it into something else. Something that, while still unsolvable and ambiguous, is nonetheless a closed system to which nothing more needs to be added. And that closed system is itself not very intriguing or satisfying.

I can and do respect Lynch’s dedication to following his own visions and ideas, even to the extent that he destroys narrative and betrays audience satisfaction. But that doesn’t mean I have to respect the resulting work, and I don’t. I think he started off telling one kind of story and then tried to turn it into a very, very different kind of story, and that he failed to do so in a successful way.

It’s a real letdown. There are certainly elements in the film that I really liked. But overall, it just sucked.

A brief note: despite my recent notes on journalistic film criticism, I’m not employing that format in my own film reviews here on Revland–this isn’t a suitable forum for that approach. I’ll continue writing my personal reviews however I feel like it from film to film.

A brief note to myself: I still need to review…

The Bride With White Hair

the one I’ve forgotten that I rented because Avalon was checked out . . .

Tremors 3: Back to Perfection

Quatermass and the Pit

Blood: The Last Vampire

Conspirators of Pleasure

Czech animator/filmmaker Jan Svankmajer is a master of eccentricities. This film, almost entirely without dialogue, charts the paths of six characters with strange personal fetishes. Most of the film consists of these people traveling around, gathering the materials they need for their fetish, and laying the groundwork for their personal epiphanies. One guy is buying scrub brushes, the fingertips of latex gloves, and nails. A woman tears off small hunks of bread and rolls them into little balls. A man builds a papier-mâché mask of a rooster from torn-up strips of porn magazines. And on and on. You spend the first two-thirds of the film baffled as to what they’re up to, and then everything comes together in humorous ways.

Despite the subject matter, this is a pretty humorous film. It’s a lot like that child’s boardgame Mousetrap, where you build the enormously complicated and ridiculous machine, then turn it loose. The movie is a long set up for several jokes that pay off in unexpected ways.

Although the film is live-action, it incorporates some elements of the stop-motion animation Svankmajer was originally known for in his short films. His features have been predominantly live-action, beginning with Alice and then Faust, this film, and his most recent, Little Otik. Like the Brothers Quay in Institute Benjamenta, he chose to work with real people when he made the jump to features. Unlike them, he rejected the self-consciously arty and went for more accessible, but even more bizarre, forms of entertainment.

Iron Monkey

A far better HK kung fu flick than I expected. Stunning action throughout, with a solid if uninspired story. Amazing, amazing stunt work and plenty of it. It’s also interesting to see because it’s sort of the Chinese version of Young Indiana Jones. The story features a young character named Wong Fei Hong, who is a wildly popular and long-lived character over there. The HK film industry has produced dozens of Wong Fei Hong films over the course of decades. We don’t really have a similar phenomenon here, unless you think of “Wong Fei Hong films” the way you think of “cowboy films.” Not that he’s a cowboy, but the character himself is sort of a genre that is up for grabs by anyone.

Wong Fei Hong is a fictional character, a shaolin monk, herbalist, and do-gooder who roams late 19th-century China with a western-style umbrella as his weapon. Jet Li played him in the Once Upon A Time In China movies, and Jackie Chan played him in Drunken Master 2.

In this film, Wong is a young boy traveling with his father–who is a shaolin monk, herbalist, and do-gooder in mid 19th-century China with a western-style umbrella as his weapon. The pair hook up with a masked hero, a Robin Hood sort who is fighting an oppressive governor. Mayhem ensues.

The film must be slightly odd for those who aren’t familiar with Wong Fei Hong. The story would be a perfectly serviceable one without the odd doctor and his butt-kicking young son, so the fact that these characters join the main story and pretty much take it over is a little weird. So is the close-up at the end of the film, where young Wong beams at the audience in one of those “We all know who I grow up to be!” moments that will be lost on much of the U.S. theater-going public. Once you understand who Wong is and that this is in large part a tale of his youth–his origin story, if you will–the film probably seems a lot more sensible. In any event, it’s a rollicking good time.

The Goalie’s Anxiety at the Penalty Kick

German filmmaker Wim Wenders kicked ass and took names in the 1970s and 80s with films like Alice in the Cities, Kings of the Road, and his last great film, Wings of Desire. He spent the 1990s turning out directionless, self-indulgent crap, creatively bloating into Elvis-like proportions. One hopes he may yet return to a state of grace.

My understanding is that Goalie was his first feature film. Released in 1971, it’s what people call an existential film. That’s another way of saying that the main character takes actions that are devoid of motivation or even context, and in some vague way we are meant to be left pondering. Wenders even suggests a meaning of sorts in the closing dialogue, but it’s the cinematic equivalent of watching clouds: stare at it long enough and you’ll see most anything.

This is not to say the film is bad. In brief, a soccer goalie gets suspended after zoning out during a penalty kick. He wanders around Vienna doing nothing in particular. Along the way he strangles a woman, but this action is presented with no more emphasis or purpose than anything else in the film; if I were a more dogmatic critic I might even leave out the reference to murder out of respect for the way in which it is presented within the film, being of no more importance than anything else in the story. But the fact of its nonchalance is nonetheless significant.

The result is something that is very much like a film, the way that the recent South Korean movie Nowhere to Hide was. This is to say that it is an idea of a film, a dream, the sort of film that students talk about perhaps making some day. “He’d just wander around, adrift, and he’d watch a movie and he’d kill someone and it would all be in equilibrium, you know.” Yes, we know, and this film is the result.

There was a time when Wim Wenders meant something in the world. Watching Goalie now, I feel that this film is a film about him, about Wenders, a young man walking off the field into the wild night of cinema, poised to do anything. Watching the film made me feel sad for this filmmaker, and for the decaying half-life of his talent.