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Author: John Scott Tynes

I spent the last few days in Providence, Rhode Island, attending NecronomiCon. This is a convention held every other year that is devoted to H.P. Lovecraft and general Cthulhu stuff. I had a blast. GenCon was draining and, in some respects, a bit alienating–the huge crowds and the mass of booth workers we had this year meant I spent a lot of time just wandering around. NecronomiCon is much smaller, about 300 people, and much more relaxed.

I’ll write up more about the con today or tomorrow. But I realized that I hadn’t posted a Dispatch in days, and that since I lost that last entry there wasn’t any warning about my going out of town for a bit. So, I’m back and more news and such is coming…

DAMNIT!

Well, I spent half an hour writing a huge freaking Dispatch. It was really great, and had all kinds of news and updates and so forth that anyone reading these things would have enjoyed. But the Blogger server blew a gasket and lost the entire fucking thing. I’m going to bed.

Your Own Private Revland . . .

I got this terrific email a couple days ago, and am reprinting it here with permission.

From: Brad and Sherrie Revland

Date: Thu, 9 Aug 2001 18:48:11 -0500

To:

Subject: Revland

Hello John, I have been looking at your web site with enthusiasm. You see I also live in Revland. People have called me Rev ever since I was born. Because of my last name. My name is Brad Revland and my wife and I live on an acreage in north central Iowa. The Internet has opened the whole world up to so many people. It is just fascinating to see what will pop up when you just insert your own name. Looking forward to researching your web site further. We wish you the best of luck with all your projects and a long and enjoyable life in Revland.

God Bless.

Brad

Oh God . . . painting painting painting. Today I worked on the ceiling. After I lay down half a coat I went all around the room with damp paper towels, scrubbing at the little dribs of paint that fell from the brush and went splat against my perfect white walls. Soon I began to feel like Gene Hackman at the end of THE CONVERSATION, or E.G. Marshall in the cockroach sequence from CREEPSHOW. Scraping, wiping at every little teardrop of blue paint on my glorious fresh walls. The flesh of my fingertips soaked and tearing slightly from the work. How dare this paint splatter upon my beautiful walls! Why didn’t I paint the ceiling before priming the rest of the room? Oh woe! Oh misery! The delivery of a goat-cheese calzone soothes my ire, delays it for another day.

A Day at the Races

I caught this Marx Bros. flick last night on PBS and it was great fun. It’s been years since I’ve seen one of these, and I need to watch some more. What amazed me about the film was the extent to which utter and preposterous chaos erupts out of the most mundane situations. It isn’t even just the spectacle of clumsiness you see with Laurel & Hardy, or the sentimental but brilliant fumblings of Chaplin. This is white-hot-nuclear-blast, core-of-the-sun, black-hole-event-horizon chaos, blasting forth with such force that it takes your breath away. You lose the capacity to even understand or explain what you’re watching; the mind simply reels in tumultuous, cackling agony at the display of primal ruin. These guys were the shit.

Used DVD purchases of the day: BEING JOHN MALKOVICH and THE TALENTED MR. RIPLEY. Got them both for $25.

Well, I’ve spent the day painting my new studio and I’m just wiped out. A minute ago I came back to my current studio (just down the hall), sat down, and realized: there’s a COLD DAMN BEER in the fridge! Just waiting for me. Holy smokes. Life is sweet.

I don’t usually swear so much in public, but there’s something about beer that makes me want to cuss with glee.

Just a brief note of happy happy joy joy . . . I headed to my studio today to resume covering the walls of the new space with primer, but had a couple errands to run first. On the way back I decided to stop in at a beer store, a place advertising something like 700 different brands of beer. My mission was to see if they stocked my favorite beer, which had disappeared from the neighborhood grocery store a couple of years ago.

This beer is called XINGU, and it’s imported from Brazil. It’s a rich, zesty black beer, very tasty and smooth. The U.S. importer has a website for it.

It turned out that yes, the store stocked XINGU, and had a supply that was refridgerated. I bought two bottles and a bottle opener and returned to my POS car. As I got in, a car pulled up and the driver yelled, “Hey man! Ready for pizza?” And I thought, “You know what? I am.”

The guy was selling fresh pizzas out of his car for five bucks a pop. He claimed to work for “Good Guys Pizza” around the corner, which I haven’t noticed before and which may well not exist. But I remembered that when I worked at WotC, a pizza driver would turn up some days around lunchtime with a random assortment of pizzas for $5 each, and the receptionist would make an announcement on the P.A. and geeks would rise meerkat-like from their cubicles and lumber towards the entrance in search of the mighty discs.

So I bought a medium pepperoni pizza and got back in my car. That’s when it hit me: “I have FUCKING BEER and I have FUCKING PIZZA and I’m going to spend the day PAINTING MY FUCKING STUDIO!”

And this suddenly became one of the finest days of my life.

Here’s that song I did yesterday. Eventually I’ll put it up on my page at mp3.com along with the tracks I did for sunrise2sunset, but that’s on the low priority list unfortunately. You can download “The Bell Jar” in mp3 format.

Today I signed the lease for my new larger studio space and got the key. It’s a nice-sized room, about 17’x11′, big enough for a few tables and eventually a couch. No one has even used this space before so it’s still bare plasterboard. I went to a hardware store and picked out paint and such, which I’ll buy tomorrow so I can start getting the place together. I’m looking forward to it.

I had various minor projects to work on today, but I ended up having enough time to kill that I could work up a new song. I started doing this for the sunrise2sunset film project which some of you may have watched here on Revland. I’m not a musician by any stretch of the imagination, my education consisting of a year of violin and a year of clarinet in junior high band. But I got this handy software called Groovemaker, which is consumer-level software for creating electronic dance music. It’s sort of a DJ-in-a-box package, and sells for $80. It’s not a sequencer, like Acid. It’s just sort of a fool-around program that produces decent results. It lacks a level of finesse that a true sequencer would provide, which means that the results have a certain sameness to their structures. But it’s quite fun.

The process of creating a song with Groovemaker is more an exercise in taste than composition. It comes with tons of music samples, various beats, loops, etc., and you overlap up to eight samples (all of identical duration) to produce a “groove”, which is eight beats long. You can scale the number of beats per minute (BPM for the DJs out there) from about 60 to 180. You then string together groove after groove to create a full song. I say it’s an exercise in taste because I listen to various samples, pick one I like, see what other samples sound good with it, and keep doing this until I have enough grooves to make a song. There’s some degree of composition involved in that you set up some grooves to be introductory elements, some to be main song elements, and some to be closing elements. But really, it’s just pushing buttons until you get something you like.

The song I did today is called “The Bell Jar” and I’ll post the MP3 up here soon for free distribution. There’ll be a link on Revland when it happens. I’m pretty satisfied with it, though again I wish I had the degree of freedom available in a true sequencer; the fact that each groove is the same length means that changes in sound are predictable, which isn’t a good thing. If I continue fooling around with this software I may eventually be able to justify buying a sequencer package. But it’s just a minor hobby, and God knows I have enough of those already.

Speaking of hobbies, I’ve been playing a great Dreamcast game called JET GRIND RADIO. It’s a heck of a game. You play a rollerblading teenager in a cartoonish version of Tokyo. Gameplay consists of skating all over hill and dale, spraying grafitti tags in designated locations while avoiding the police. It’s a fully 3-D game, in the way that QUAKE or UNREAL are, but the graphic style is that of a punkishly animated cartoon. The result is that the whole thing looks like a hand-animated movie and it’s just stunning as all heck. It’s also incredibly fun to play. Naturally, this game came out a year or more ago and I waited until I could get a cheap used copy.

Speaking of musicians and punky teenagers, my friend Christian Klepac is coming back to town. I met Chris in college at the university gaming club, the place where I started Pagan Publishing and met John Crowe, Blair Reynolds, Jeff Barber, Brian Appleton, and other early Paganites. Chris was just 13 years old, hanging out on campus because his dad was a professor. He was a bright kid, as they say, and I published a scenario he wrote in an early issue of THE UNSPEAKABLE OATH. When we moved to Seattle in 1994, Chris came with us; he was 17 then, and we had to get permission from his parents to drag him across half the continent. I think he was already done with high school by then, being something of a prodigy, but the whole issue of taking a minor across state lines wasn’t something we worried much about.

After four months in Seattle Chris went back home, frustrated by the city’s restrictive policies regarding admission to nightclubs for those under 21–if you were under 21, you couldn’t go to a nightclub at all. Chris was a musician, really into punk rock and lots of other stuff, and the fact that he couldn’t go see all the amazing bands in Seattle really got to him. I haven’t seen him since, though we’ve had sporadic email contact over the years. A couple months back he moved to San Diego with some friends, and now he’s heading back to Seattle. He’s staying with a friend on Capitol Hill for a month, and then may hang around longer. We’ll see. It’ll be great to see Chris again.

Just before he left town, I helped him record an album of his best songs called LIVE FROM THE CITY OF THE DEAD. I videotaped him playing acoustic guitar and singing in our basement, then dubbed that to an audiocassette. It was sort of a record of what he’d accomplished musically up to that point. I’ve been listening to the tape last night and today and it’s great stuff. His playing was still rough around the edges, but the music he came up with and the songs he wrote were amazing. One song was about being a teen prodigy who wasn’t sure what all to do with his talents: “I was a victim of gifts / without form / I didn’t know where they came from / but they kept me warm.” Another was a great song called “Pivot”: “The future is a dream of ending / The past is just a shadow made of wood / The pivot lies and moves beneath us / As we fight just to be understood / The future is a dream of ending / Wake up now and you will start to turn / The past is just a wooden shadow / Make yourself a flame and watch it burn.” Another great one was “Suicide River”: “She hangs out with Jesus / Because he listens and keeps all her secrets / And she knows he won’t try to get her in bed / And she’s carried two children / She always takes care not to name them / She’s afraid if she does she might keep one instead / And I’m stuck in this tower / Every stone is a thing I’ve forgotten / But a suicide river will wash it away / And you think you’ve got power / But the floor that you’re standing on’s rotten / And you’ll fall through tomorrow if you don’t today / Guilt isn’t anyone’s master / You can blow it away if it makes you feel clean / And each day seems to disappear faster / All this wood makes me feel like a broken machine.”

Anyway, it’ll be great to see Chris again and find out what he’s been up to all these years. At least now he’ll be able to see his favorite bands in Seattle’s clubs. And I’m hopeful that he’ll be up for recording another album, setting down the stuff he’s been doing since he left. That’d be a nice milestone.

Well, it’s late and tomorrow I start painting the studio. Wish me luck.

I got back from GenCon last night and have spent the day getting caught up on email. Overall Pagan did very well at the show, selling gobs of stuff. I had a good time.

Scott Glancy and I flew home Monday morning at 7am, which was hellish. Worse, we flew from Milwaukee to Minneapolis–just a half-hour or so–and then had a twelve-hour layover. Fortunately we were rescued by Peter Hentges, sometime Atlas Games associate and a true appreciator of the good things in life. Pete took us to Al’s Breakfast Cafe in Dinkytown. Dinkytown is an old railroad station stop just outside of Minneapolis, though the city has grown to include it now. It’s home to one of the UM campuses, so Dinkytown is a perfect student environment: cheap apartments, cheap cafes and coffeehouses, cheap record stores, cheap bookstores, and so on. Quite cool actually. Breakfast was great.

Pete took us on a tour of a sculpture garden. The highlight there was a massive curving spoon with an enormous bright red cherry in it that sprayed water into the air. The whole thing sat on the surface of a small pond. Pete claims the spoon is an infamous trysting spot, and it’s no wonder.

We took a tour of the Source Comics & Games, a shop owned by the same company that helps run Atlas Games. The Source is one of those legendary gaming/comic shops, with a massive inventory and smart management. We wandered around there for a while and talked to a couple of the employees about gaming stuff, then Pete took us home. We met his partner Ericka, who is quite the spark, and then Scott and I crashed for about four hours of sleep. Dinner followed at Sherlock’s Home, an excellent British pub and microbrewery with truly superb beer and terrific food. Then it was one endless plane ride later and we were back home.

There were some interesting developments at GenCon regarding a couple projects I’m working on, but I can’t talk about them yet. That sucks, since I’m dying to write about some of this neat stuff. Oh well.

I’m in Milwaukee, Wisconsin for the GenCon game convention, so updates are a little slow these days. The show is going well for Pagan Publishing. We’re selling plenty of stuff and having fun. Weirdly enough, we have something like eight people at our booth this year–friends from Catalyst Studios and Hawthorn Hobgoblynn who are sharing some of our table space. The result is that I’m spending very little time in the booth–when I go there, the place is packed with people and merchandise. So I just wander off again. Pretty sweet! Much of my days seems to be spent connecting with friends and planning the evening’s events. And of course today I slept until 1pm after two late nights of carousing.

Our booth is directly across from a card game called Ninja Wars. I can’t stop laughing about this. Ninja Wars! Well, they do own the night. They also sell rubber throwing stars and big ninja sticks to beat people up with. Beginning on the second day they started offering free candy and pop to gamers who agreed to play a demo. You know, if it puts butts in seats I guess you might as well do it.

But really. Ninja Wars! Oh man.

There’s not much here I have any interest in. The new games on the market don’t do anything for me. They’re probably fine, but there’s nothing at the show I’m excited about. WotC’s new miniatures game Chainmail is curious–its core style of play uses a mechanic whose design is probably more sophisticated than its players are likely to understand. On the surface, it seems restrictive and manipulative; but the rationale is pretty sound. The question is whether players will realize that this apparent loss of control has interesting and thoughtful reasons behind it–and whether this style actually results in more fun for the players. I think they’re walking something of a fine line and it’ll be interesting to see where the game falls.

Beyond that design issue…well, my eyes just glaze over as I walk the aisles filled with lackluster product after lackluster product. GenCon’s charms have really paled for me. What I like is being at our booth, talking to the people who play my games, and spending time with my friends in the business whom I don’t get to see very often. The rest of it just takes up space.

In two weeks I’ll be at Necronomicon in Providence, Rhode Island. That should be fun. I’m looking forward to it–a nice small convention with friends and fun. Aaron Vanek’s film The Yellow Sign, which I scripted, is supposed to play there in a not-quite-finished-but-almost-there version. I’m eager to see it.

Well, that’s enough of this. Soon I’m going to a birthday party for Matt Forbeck, an awfully nice guy. Should be fun.