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John Scott Tynes: Transubstantiating the aether since 1995
by John Scott Tynes
April 5, 2012

Holy crap, this game makes me laugh. Play it long enough until there are no cars left and you’ll understand the journey it makes. Enjoyable and weirdly hilarious.

You Are The Road – Molyjam 2012

My Molyjam 2012 entry. http://www.whatwouldmolydeux.com/display.php?GameID=235 Molyjam is a game jam with based on ideas tweeted by the Peter Molyneux spoof twitter account, @PeterMolydeux Mine is inspired by the tweet: Have you ever played a racing game and wanted to play as the road rather than …

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John Scott Tynes, writer and game designer commented on his own link.

by John Scott Tynes
March 28, 2012
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by John Scott Tynes
March 28, 2012

Post-apocalyptic Tintin miniatures. That is all.

Lead Adventure Online Store

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by John Scott Tynes
March 21, 2012

Call me stupid, but I think making the Epic Mickey sequel a musical is a great idea and not a form that has gotten any attention in games. And multi-platform release? Yeah, that’s great news.

Gamasutra – News – Disney reveals Epic Mickey 2, a co-op musical

Disney and the Warren Spector-led Junction Point have announced a sequel to Epic Mickey, adding support for more platforms and even turning the game into a full-fledged musical.

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by John Scott Tynes
March 16, 2012

Funny article, but:

“This was our first time really making an independent game with nobody looking over our shoulder. And every time we were worried we might have gone too far, Ubisoft would say, you know, ‘Go for it. Whatever you want to do.'”

Sorry guys, but I do not think the word “independent” means what you think it means.

What the F#@K?: Why Ubisoft wanted Demiurge to drop many F-bombs

<!–[if gte mso 9]><xml> Normal.dotm 0 0 1 659 3760 Vox Media 31 7 4617 12.0 </xml><![endif]–><!–[if gte mso 9]><xml> 0 false 18 pt 18 pt 0 0 …

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by John Scott Tynes
March 7, 2012

My RPG metagame Power Kill will be on display at 319 Scholes, a digital-arts gallery in Brooklyn, from March 15-29. It’s part of Big Reality, an exhibition of contemporary art inspired by tabletop roleplaying games and their legacy in technology and subcultures. I’ve never had something in an art gallery before and I’m pretty jazzed.

Big Reality | 319 Scholes

“Big Reality” proposes that contemporary everyday life seamlessly integrates elements of fantasy and play through consumer technology and networked media. The exhibition explores this proposition through artworks that draw imagery, themes, and devices from a relatively young and heavily stereotyped …

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John Scott Tynes, writer and game designer commented on his own link.

by John Scott Tynes
March 7, 2012
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by John Scott Tynes
March 2, 2012

I played the holy hell out of Assassin’s Creed 2. I then sat out the next two sequels on the grounds that I wasn’t ready to throw another thirty hours down the drain on more of the same. With Assassin’s Creed 3 moving the action to revolutionary America, however, I’ll just admit surrender right now and agree to play the holy hell out of this one, too. Gorgeous artwork for this reveal.

Ubisoft Responds to Assassin's Creed III Leaks by Just Up and Revealing its Cover Art [UPDATED] – Gi

After everybody already pretty much leaked the setting and protagonist of the publisher's latest time-travelling murder simulator, Ubisoft just reveals it all official like.

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John Scott Tynes, writer and game designer updated his cover photo.

by John Scott Tynes
March 2, 2012

John Scott Tynes, writer and game designer updated his cover photo.

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Cover Photos

by John Scott Tynes
March 2, 2012
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About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.You’ve been warned.

Wiser Children

My film review columns from 2001-2003

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