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John Scott Tynes: Transubstantiating the aether since 1995
by John Scott Tynes
November 27, 2014

We have a clock that hangs on a nail on a wall of our bathroom. While my wife and I were talking in the kitchen, the clock suddenly flew off the wall and smashed to the floor. The glass broke in a beautiful “V”, the first letter of our daughter’s name. The battery fell out and disappeared; we could not find it anywhere. The nail was still firmly fixed in the wall. After I cleaned things up and put a new battery in the clock, I checked the time to set it right since it had been without power for several minutes. It was already set at exactly the right time. Happy Thanksgiving!

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by John Scott Tynes
November 26, 2014

We did it!

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by John Scott Tynes
November 25, 2014

My Kickstarter for Puppetland: A Storytelling Game With Strings is in its final hours and I’m thrilled with how it’s going. We are able to fund a beautiful hardcover edition twice as big as the previous one, with a slew of new adventures by some of my favorite game designers, and a new illustrated storybook telling the grim tale of how Punch the Maker-Killer came to be.

We’ve also been selected as a Kickstarter staff pick today, which is a real honor. I’ve backed more than eighty projects on Kickstarter over the years and it’s a treat to contribute my own project to that community.

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by John Scott Tynes
November 25, 2014

Last night around 3am I awoke and could not sleep. All I could think of was work, my day job, whirling and whirling and keeping me awake. I had to break out of that spiral so I tried to think about Puppetland, and about the storybook I want to write. It was hard — work kept reasserting itself. But I kept lying there, pushing through the distraction.

The fundamental problem with the storybook was that I’ve already told the story of how Punch killed the Maker in the introduction of Puppetland. I needed a new approach, a new way to make the story breathe in storybook form.

Then suddenly I had it. It just burst into being, all of a sudden:

“The world is a mirror maze, and in every reflection there is a Mr. Punch. But the most terrible Mr. Punch of all, the one locked away for all the crimes of all his reflections across history, was a prisoner of Bedlam. And there he wondered day and night at the injustice that he was locked up in here while his Maker, who made him this way, was out there free and he was locked up trapped. And so he sought to escape, and to kill the Maker, that he could finally be free.”

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by John Scott Tynes
November 22, 2014

This headline is total clickbait. I mean, for me.

A 1,300-Year-Old Egyptian Book Of Spells Has Been Deciphered

Do you want to cast love spells? Exorcise demons? Subjugate your enemies? These and other arcane invocations can be found in the Handbook of Ritual Power, an 8th-century, 20-page codex that has been translated and published by two scholars of religion and ancient history.

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by John Scott Tynes
November 20, 2014

More Puppetland sculpted hardcovers, and a visit Down Below to one of Punch’s greatest adversaries.

Update 5: The Maker's Face and the Devil's Place · Puppetland: The Storytelling RPG of Grim…

Greetings from Respite. Our fundraiser for Puppetland has only a few short days to go and we are already working hard on the book. And we have some news!Watch Out! More Nutcrackers!First, Ann Koi has offered to make more custom book wraps for the NUTCRACKER pledge level. That level sold out fast. No…

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by John Scott Tynes
November 20, 2014

I’ve been reading the prerelease PDFs of Designers & Dragons by Shannon Appelcline, which tells the story of the roleplaying game industry from the 1970s through today. It consists of four books and it’s really great. Shannon is a talented writer and he’s pulled together an immense amount of history, anecdote, personalities, and data. He’s done brilliant work here, invaluable work, and I recommend these books to anyone interested in the history of this hobby.

Designers & Dragons

If there's one thing that the "old school" revolution has taught us, it's that history is important to us as gamers. Our roots matter. But how much do we actually know — or remember — of the orig…

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by John Scott Tynes
November 19, 2014

It’s a good night to write more Puppetland.

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by John Scott Tynes
November 4, 2014

My wife and I were discussing whether or not an axe murderer might be hiding inside our house because we left the door unlocked all night.

“If so, he must be very patient.”

“Well that’s what you want most in an axe murderer. You want them to be patient. You don’t want them just charging in and doing it right away.”

“You’re right, patience is the most desireable quality in an axe murderer. And the second quality is quadrepalegy.”

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by John Scott Tynes
October 30, 2014

My six-year-old daughter designed our Jack O’Lantern this year. I think she already understands how creepy asymmetry is.

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About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.You’ve been warned.

Wiser Children

My film review columns from 2001-2003

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