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John Scott Tynes: Transubstantiating the aether since 1995
by John Scott Tynes
May 20, 2011

This review of L.A. Noire is spot on. I want to love this game but there isn’t enough rigor in the content design.

L.A. bore – WWW.THEDAILY.COM

News, entertainment, culture, opinion, gossip, sports and tech

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by John Scott Tynes
May 17, 2011

Hey, LA Noire! Phoenix Wright, Ace Attorney, called and he wants his gameplay back. Plus the forty million dollars of gold plating you encased it in.

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by John Scott Tynes
May 17, 2011

It’s unbelievably gratifying to fire up my Xbox, look at the dashboard, and find that they’re promoting my latest game. Not on sale or anything. Just because it sells, all on its own. Those promo spots are very few and very valuable and man, is it nice to get one just on merit.

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by John Scott Tynes
May 16, 2011

Somebody’s been reading the job listings.

Microsoft opening new Kinect studios: set for “highly experimental gameplay” | 123 KINECT Games News

As more and more Kinect hacks surface, Microsoft wants to start experimenting as well as they took matters into their own hands and opened a game studio: MGS Family, close to their Redmond homes.

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by John Scott Tynes
May 10, 2011

I’m pleased to learn that I’ll be speaking at the inaugural PAX Dev conference this August, preceding the Penny Arcade Expo in Seattle. Time to polish up my bomb-throwing invective!

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by John Scott Tynes
May 6, 2011

The further adventures of Massively’s columnist as she dives into my game Pirates of the Burning Sea. Here’s some great stuff about why Pirates is so strong on systems design:

Choose My Adventure: High society | Massively

Joystiq

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by John Scott Tynes
May 5, 2011

You know what’s more awesome than Tim Schafer? Finally realizing that one of the guys I’ve been talking with at NYU is the inventor of Perlin Noise. I can’t believe it took this long for me to realize who he is.

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by John Scott Tynes
May 5, 2011

Hey, that guy over there is Tim Schafer.

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by John Scott Tynes
May 3, 2011

spent much of the day prepping for a talk to my design colleagues at Microsoft. I’m covering design issues from the two-screens-and-the-cloud approach we used for Full House Poker’s Xbox and Windows Phone 7 versions, which automatically synchronize your gameplay progress across both platforms.

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by John Scott Tynes
April 28, 2011

Fellow ex-Paganista Dennis Detwiller did this great iPhone game at Hothead. It’s fun, challenging, and gorgeous.

Bunny the Zombie Slayer™ for iPhone, iPod touch, and iPad on the iTunes App Store

Learn more, read reviews, and download Bunny the Zombie Slayer™ by Hothead Games Inc. on the iTunes App Store.

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About John Scott Tynes

Bio & Credits

Delta Green: The Labyrinth

My most recent TRPG project is Delta Green: The Labyrinth, winner of the Gold ENnie Award for Best Supplement of 2020.

The Game at the End of this PDF

Beware: There is a game in here.You’ve been warned.

Wiser Children

My film review columns from 2001-2003

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